XR Avatars; Edu, Coaches, Health

See Related Papers and Related Projects:
## AI Modeling Thought & Language ## AI Cognitive Creativity)
## AI Affective Virtual Human ## Sensing Humans (Bio/Brain/Face/Movement/VR)

Reseachers: Steve DiPaola, Mahdi Davoodikakhki, Andrey Goncharov, Nilay Ozge Yalcin

The Research XR (VR/AR/3D) systems where a person (at home or work) can fully expressive themselves as a 3D avatar in desktop or full VR. With and without motion tracking their gestures and facial expressions. For education (fully credited university XR class), as coaches for the elderly and others, and as a trainer in health (like we did here with nurses during covid).


Our work with fully credited university XR class during COVID (COGS100 at SFU) using XR systems with full mocap avatars, interactive multimedia, …

Fully reacting AR coaches in front of you, to discuss the Climate Change or here to be there for an elderly women to help her as an assistant (so she can stay & live well in her home rather than a nursing home).

Full motion tracked VR interactive for health training nurses (during COVID).



—— PAPERS: XR Avatars; Edu, Coaches, Health ——

BioFlockVR; exploring visual entrainment through amorphous nature phenomena in bio-responsive multi-immersant VR interactives

by Song M; Tadeo T; Sandor I; Ulas S; DiPaola S – Conference – New York
ACM International Conference on Image and Graphics Processing (ICIGP) (2019)

A framework for developing multi-modal media-spaces using AI techniques

by DiPaola S; Mumford M – Conference – 5 pages
Electronic Literature Organization (ELO) (2018)

Perceptual validity in animation of human motion

by Etemad A; Arya A; Parush A; DiPaola S – Journal – Vol 27. No 1. pp. 58-71
Computer Animation and Virtual Worlds Journal (2016)

An Architecture for Biologically Grounded Real-time Reflexive Behavior

by Bernardet U; Chollet M; DiPaola S; Scherer – Conference – Lecture Notes in Computer Science. Springer
Intelligent Virtual Agents (IVA) (2016)

Effect of a Virtual Agent's Contingent Smile Response on Perceived Social Status

by Saberi M; Bernardet U; DiPaola S – Conference – pp. 488-491. Springer
International Conference on Intelligent Virtual Agents (IVA) (2015)

Efficiently Simulating the Bokeh of Polygonal Apertures in a Post-Process Depth of Field Shader

by McIntosh L; Riecke B; DiPaola S – Journal – Vol 31. No 6. pp. 1810-1822
Computer Graphics Forum (2012)

Binding the pair; making a historical case for avicentric self-expression within 3D virtual communities

by DiPaola S; Turner J; Browne P – Journal – Vol 7. No 2. pp. 157-173
International Journal of Web-Based Communities (2011)

Designing Socially Expressive Character Agents to Facilitate Learning

by DiPaola S – Book – Editors; Kaufman D. Sauv‚ L. pp. 213-230
Book Chapter. Educational Gameplay and Simulation Environments (2009)

Authoring the Intimate Self; Identity; Expression and Role-playing within a Pioneering Virtual Community

by DiPaola S; Turner J – Journal – Vol 2. No 3. pp. 1-14
Loading; Journal of the Canadian Games Studies Association (2008)

A Methodology for Incorporating Personality Modeling in Believable Game Characters

by Zammitto V; DiPaola S; Arya A – Conference – 8 pages. Beijing. China
Inter. Conference on Games Research and Development (CyberGames) (2008)

Authoring the Global Self; Identity; Expression and Role-playing in Virtual Communities

by DiPaola S – Conference – 8 pages. Vancouver
Canadian Game Studies Association (CGSA) (2008)

Blending Science Knowledge and AI Gaming Techniques for Experiential Learning

by DiPaola S; Akai C – Journal – Vol 1. No 1. p1-9
Loading; Journal of the Canadian Games Studies Association (2007)

A Framework for Socially Communicative Faces in Games and Interactive Applications

by DiPaola S; Arya A – Conference – pp. 129-136. New York. NY
ACM Conference on Future Play (2007)

Socially communicative characters for interactive applications

by Arya A; DiPaola S; Jefferies L; Enns JT – Conference – 8 pages
Visualization and Computer Vision (2006)

Ratava?s Line; Emergent Learning and Design Using Collaborative Virtual Worlds

by DiPaola S; Dorash D; Brandt G – Conference – 4 pages
ACM SIGGRAPH - Educators Program (2004)

A Social Metaphor-based 3D Virtual Environment

by DiPaola S; Collins C – Conference – 2 pages
ACM SIGGRAPH - Educators Program (2003)

A 3D Virtual Environment for Social Telepresence

by DiPaola S; Collins C – Conference – 7 pages. (Not peer reviewed)
Western Computer Graphics Symposium (2002)

A 3D Natural Emulation Design to Virtual Communities

by DiPaola S; Collins C – Conference – pp. 208-208. Los Angeles
ACM SIGGRAPH -Conference Abstracts and Applications (1999)